Инструкция по эксплуатации Yamaha CS1D

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Ïðèëîæåíèÿ

БЛОК ВЫБРАННОГО ВХОДНОГО КАНАЛА SELECTED INPUT CHANNEL

Êíîïêè (ñî ñâåòîäèîäíûìè èíäèêà-
òîðàìè)

DELAY ON
COMPRESSOR ON, COMPESSOR LINK
COMPRESSOR ATTACK/RELEASE SELECT
COMPRESSOR FILTER ON
EQ ON, HPF ON, LPF ON, HIGH SHELF ON
LOW SHELF ON, BYPASS
ON, CUE, INSERT, TO ST, TO MATRIX
TO ST PAN SELECT, BAL SELECT
DCA ASSIGN 9-12, RECALL SAFE, MUTE SAFE
CHANNEL COPY, ST SELECT, MATRIX SELECT
MIX SELECT

Êíîïêè

SHIFT, DEC, INC

Êîäåðû âðàùàòåëüíîãî òèïà (ñ 25
òî÷å÷íûìè ñâåòîäèîäíûìè èíäèêà-
òîðàìè)

COMPRESSOR GAIN, COMPRESSOR THR
EQ GAIN, EQ Q, PAN, OUTPUT LEVEL

Êîäåðû âðàùàòåëüíîãî òèïà (ñ 3-ðàç-
ðÿäíûìè 7-ñåãìåíòíûìè ñâåòîäèîä-
íûìè èíäèêàòîðàìè)

COMPRESSOR RATIO
COMPRESSOR FILTER FREQUENCY
COMPRESSOR ATTACK/RELEASE TIME
COMPRESSOR WIDTH/KNEE
EQ FREQUENCY

Êîäåðû âðàùàòåëüíîãî òèïà (ñ 4-ðàç-
ðÿäíûìè 7-ñåãìåíòíûìè ñâåòîäèîä-
íûìè èíäèêàòîðàìè)

DELAY TIME

4-ðàçðÿäíûå ñâåòîäèîäíûå èíäèêàòî-
ðû 5 õ 7 òî÷åê

CHANNEL SELECT NAME

2-ðàçðÿäíûå 7-ñåãìåíòíûå ñâåòîäèî-
äíûå èíäèêàòîðû

CHANNEL SELECT NUMBER

Ñâåòîäèîäíûå èíäèêàòîðû

COMPRESSOR FILTER Hz/kHz
COMPRESSOR ATTACK/RELEASE TIME sec/msec
COMPRESSOR WIDTH/KNEE
COMPRESSOR PRE CLIP
COMPRESSOR GR, èçìåðèòåëü, 6 ýëåìåíòîâ
COMPRESSOR POST, èçìåðèòåëü, 6 ýëåìåíòîâ
EQ FREQUENCY Hz/kHz

БЛОК ГРУППЫ DCA GROUP

Êíîïêè (ñî ñâåòîäèîäíûìè èíäèêà-
òîðàìè)

DCA 1-12 MUTE
DCA1-12 ASSIGN DCA
DCA1-12 CUE
FADER STATUS IN, FADER STATUS 1-12
FADER STATUS 13-24, FADER STATUS 25-36
FADER STATUS 37-48, FADER STATUS DCA

Ôýéäåðû

DCA 1-12

4-ðàçðÿäíûå ñâåòîäèîäíûå èíäèêàòî-
ðû 5 õ 7 òî÷åê

DCA NAME

Ñâåòîäèîäíûå èíäèêàòîðû

DCA 1-12 NOMINAL, DCA 1-12 RECALL SAFE

БЛОК ПАМЯТИ СЦЕН SCENE MEMORY

Êíîïêè (ñî ñâåòîäèîäíûìè èíäèêà-
òîðàìè)

SCENE MEMORY 1-12, PREVIEW

Êíîïêè

SCENE MEMORY RECALL UNDO
SCENE MEMORY RECALL, SCENE MEMORY STORE
SCENE MEMORY 0-9, SCENE MEMORY CLEAR
SCENE MEMORY DEC, SCENE MEMORY INC

Êîäåðû âðàùàòåëüíîãî òèïà (ñ 3-ðàç-
ðÿäíûìè 7-ñåãìåíòíûìè ñâåòîäèîä-
íûìè èíäèêàòîðàìè)

SCENE NUMBER

Ñâåòîäèîäíûå èíäèêàòîðû

SCENE MEMORY RECALL, SCENE MEMORY MUTE

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